![]() ![]() Since the geth usually destroy their memory cores upon termination, Anderson asks how she was able. She managed to isolate one and salvage its memory core. A distress signal from a shipwreck on planet Gei Hinnom ( Sheol System, Hades Nexus) matches known quarian signatures. Since the geth drove the quarians into exile, she was curious. They've been through hell and back with you and now they're ride or die. Udina asks why a quarian would leave the flotilla and she says that she was on her pilgrimage and was hearing reports of geth. Taking Tali/Garrus on missions and having their incidential dialogue poking fun at each other really endeared me to that game. It's the thing that made ME2 really stand out to me despite my initial reluctance to the deeper focus on FPS gameplay, they all just feel so much more like realized characters. But for the rest of the non-human characters, it's honestly their vocal performances that saves the kind of dry loredump writing, up until you get to the actual "proto" loyalty mission parts where they feel like characters. A Quarian and Volus are quarreling, along with a C-Sec officer. The lore dumps from Tali is passable given that it's implied their nomadic ways has led to a lot of misconceptions about their race from the other races, so clarification makes sense. On the western edge of the Citadel, to the east of the Warehouse, you'll run into a bit of a situation that you'll want to look into. It makes sense, because it's the first game in the series and thus you (the player) don't actually have any knowledge of this universe, but it makes for an odd disconnect where Shepard, who is apparently a Spectre-caliber human being, has to have basic things about the alien races explained to him. Let the Geth Die Persuasion: Rally the Fleet / Warn the Fleet Persuasion: Genesis 2 Prelude This scenario takes place in the final mission dealing with the Quarians and the Geth, titled. I guess they had to assume a large contingent of people wouldn't even touch it so it had to be spelt out to them in-game. Humans can live to about 150 years, and recent medical advances have eradicated almost all known diseases that afflict them. ![]() I think the "writing" in ME1 is strong in terms of the world it builds, but I think crew dialogue in particular is rough, especially earlier on.Ī lot of "I'm dumping basic facts about my race to you", that almost seems redundant when you consider how expansive the Codex is. From the codex (well, the mass effect wiki): Drell are omnivorous reptile-like humanoids with an average lifespan of 85 galactic standard years. ![]()
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